Hi,
On Windows 10, the System.Drawing.FontFamily.IsStyleAvailable method seems to leave the allocated space into memory even after the Dispose method has been called.
I wrote a simple console application to test it:
On Windows 10, the System.Drawing.FontFamily.IsStyleAvailable method seems to leave the allocated space into memory even after the Dispose method has been called.
I wrote a simple console application to test it:
using System; using System.Drawing; using System.Diagnostics; namespace ConsoleApplication1 { class Program { static string getMemoryStatusString() { using (Process p = Process.GetCurrentProcess()) { return "(p: " + p.PrivateMemorySize64 + ", v:" + p.VirtualMemorySize64 + ")"; } } static void Main(string[] args) { string s = getMemoryStatusString(); foreach(FontFamily fontFamily in FontFamily.Families) { Console.Write(fontFamily.Name + " " + getMemoryStatusString() + " -> "); fontFamily.IsStyleAvailable(FontStyle.Regular); fontFamily.Dispose(); Console.WriteLine(getMemoryStatusString()); } string e = getMemoryStatusString(); Console.WriteLine(s + " -> " + e); Console.ReadLine(); } } }
Any idea on why this is happening?
Thanks in advance!