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Different compile option, different app behavior

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Hello.

I have developed a windows phone 8 application. Many floating point operation are performed in it. When I ran the aplication in emulator (debug or release mode with anycpu target) all was ok. So I published  the app in windows phone store compiled in release mode and target anycpu. After install the app in a real ARM phone, I realized that the application had a "random" behavior. All calculations was completely wrong.

The problem was solved changing some option in compile option section of the project properties:

1) turning off code optimization

2) Changing debug info from pdb-only to full

I can not understand why the problem is solved in that manner. 

Thanks



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